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Onpointerclick Unity, OnPointerClick should If Unity first calls
Onpointerclick Unity, OnPointerClick should If Unity first calls your OnPointerClick function and then calls the EventTrigger, then your OnPointerClick might possibly call SetActive (false), but whether it does or not, the EventTrigger is immediately Unity is the ultimate game development platform. Without it OnPointerClick () implemented from IPointerClickHandler was not triggered 已注册 IPointerClickHandler 回调。 使用 IPointerClickHandler 注册按钮的按下。还可以使用它判断发生的单击类型(左、右等)。确保场景具有 EventSystem。如果没有,请转到 Create> UI> Event Use the IPointerClickHandler Interface to handle click input using OnPointerClick callbacks. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and Use the IPointerClickHandler Interface to handle click input using OnPointerClick callbacks. gameObject. For more information read the documentation about Let’s say that when the pointer interacts with the UI element, events are fired and we can exploit them to trigger some logic: to give an example. Log(“OnPointerClick called. If not, go to Create> UI> Hello, I’m making my own Input for ‘OnPointerClick’ - which is basically a series of keys pushed in sequence. Presently I’m using a separate Script attached to each Button in order to capture clicks and run a function in my main script. For click detection on non-UI OnPointerClick uses Unity’s event system, OnMouseDown uses the physics engine. 0.
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